Changelog
See what changed in each HexArena release.
- Current version
- 0.16.3
- Releases
- 54
- Earliest public release
- July 7, 2023
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Combat fixes and Multiplayer updates
- Capital destruction leaves your Crown behind. You remain alive in the game until an enemy captures it, but you can't build on that tile.
- Bots now take over surrendered players and can win matches.
- Multiplayer late joiners receive their starting armies faster.
- Bots now treat opponents with more tiles as enemies.
- Tile purchases now cost 1–5 gold, with lower prices when you own more neighboring tiles.
- Footman HP: 24 -> 30.
- Castles no longer fire their own projectiles. This nerfs them and can fix some lategame stalemate positions.
- Improved army movement and combat. Fixed stuck armies and projectiles missing moving targets.
- Added capital attack alerts, clearer defeat explanations, and building hit flashes.
- Updated territory borders and fixed the in-game leaderboard to show more than 6 players.
- Fixed surrender during the Multiplayer opening countdown and clicks passing through the surrender button.
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Terrain brushes and clearer battlefield visuals
- The Arena Editor now supports three terrain brush sizes and continuous painting as you drag
- Territory borders now have thicker outlines
- Garrison icons now have backgrounds in the owner's color
- Village HP: 40 -> 20. Farm, Forester, and Quarry HP: 20 -> 10.
- Spectator zoom now uses the same limits as normal gameplay
- Fixed army preview rendering in WebGL builds
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Larger arenas and construction fixes
- The Arena Editor now supports map sizes up to 20, increased from 14
- You can now build and buy tiles beside enemy civilian buildings under construction
- Fixed bots building catapults on top of camps
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New Multiplayer and Email/Password Login
- You can now join multiplayer games already in progress, with new bots arriving over time
- Multiplayer has no time limit: capture more than half the playable tiles to win
- Added weekly rankings based on multiplayer wins
- Capitals now produce your starting armies instead of ships. Removed supply deliveries of wood and stone.
- Capitals can now start inland
- Catapult HP: 30 -> 15
- Added email and password sign-in. Existing email players can use Forgot password to set their first password.
- Improved the Tutorial, army routes, and multiplayer victory feedback
- Fixed Arena Editor loading after discarding changes
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Rubble Collection and Gameplay Polish
- Footmen and Horsemen now collect enemy and neutral rubble for wood and stone
- Bots become aggressive sooner: 4–6 minutes instead of 5–8
- Improved army path previews and building placement feedback
- Added arrow key camera controls and arena camera bounds
- Fixed archers blocked by enemy civilian buildings
- Fixed Tutorial startup and spectator disconnects
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Polish and Fixes
- Improved building removal controls
- Added dashed automation routes
- Fixed units disappearing when retreating into full buildings
- Fixed spectator loading
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Sound FX & new water
- turn
- the
- sound
- on
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Arena Victory Results and Combat Fixes
- Arena victories now show your completion time, the Arena record, and whether you set a new record
- Fixed units that became untargetable near tile boundaries or enemy buildings
- Armies now enter friendly military buildings during combat instead of continuing to fight outside
- Fixed menu cards that wrapped below the screen at some UI scales
- Restored player name labels on other players' harbors
- Added opus3k and Ligma to Special Thanks
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Happiness and Catapult Rework
- Added happiness: food shortages reduce it, a food surplus restores it, and zero food balance keeps it steady. At 0%, your people revolt and you lose.
- Catapults now stay on their construction tile, fire five shots, then disappear. Remaining ammunition is visible.
- Catapult damage: 30 -> 50
- Catapults now automatically attack enemy Farms, Foresters, Quarries, and Villages
- Capital HP: 100 -> 150
- Castle HP: 500 -> 300
- You can now buy eligible neutral civilian buildings next to your territory
- Improved HUD scaling with camera zoom, hovered previews, garrison icons, and in-game dialogs
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Faster Horsemen, Smarter Bots and New Sounds
- Horseman movement speed: 0.14 -> 0.18
- Bots now plan their starting economy and expansion routes more carefully
- Added some more generic feedback sound effects
- Fixed fast mouse drags that failed to send armies
- Clarified Arena editor requirements for spawns and ship routes
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Bug Fixes and Quality-of-Life Improvements
- Fixed bugs in spectate mode, lobby and chat
- Update building buttons
- Barracks model is now more easily distinguishable from other buildings
- Lobby now lists online players and who's in queue
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Live Spectating
- You can now watch active matches from the Running Games list
- New Barracks model
- Barracks wood cost: 0 -> 10
- Barracks stone cost: 15 -> 0
- Barracks HP: 200 -> 50
- Barracks defense bonus: 150% -> 25%
- The Leaderboard now ranks every rated User and shows signed-in Users their own standing
- The Tutorial now includes a step for sending archers and a safer first Bot spawn
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Arena Editor
- Added Arena editor
- Dynamic ship paths for custom Arenas
- Improved Arena previews and the Leaderboard
- Added more mountain variants and clearer village adjacency warnings
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Champion time to beat
- Arena cards now show the champion's time to beat
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Public Arenas
- Added a public Arenas page to discover and browse enabled Arenas
- You can now select an Arena to play a Bot-Only Game
- Simplified the guest game start flow
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Play as Guest
- Added Guest play for Practice and matchmaking games, without requiring an account
- Foresters and quarries can now be built without an adjacent village, but they produce at half speed
- Animated Cloud Cover now hides fogged tiles and their contents
- The full map is now revealed when a match ends
- Added a final-minute countdown and warnings for overcrowded destination tiles
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Tutorial and improvements
- Added Tutorial game mode
- Change in game resulting - if timer runs out and a bot owns the most tiles no player wins
- Villages and Camps now capture adjacent forests when built
- Catapults can camp on rubble tiles
- Improved build menu UI and warning/info messages
- Fixed a bug that caused enemy units to stay visible in FoW
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Faster pace
- Faster movement speed for all units
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BIG CHRISTMAS UPDATE
- All units are now visible on top of buildings
- Garrison size is now limited, overflowing units will turn back
- Button to Remove any building (including your base)
- Archers and catapults can no longer target resource buildings (farm, village, forester, quarry)
- Units inside a building with no HP now take full incoming damage (don't leave your units inside a building that you know it's gonna collapse)
- Camp cost: 2 -> 4
- Forester wood cost: 3 -> 2
- Quarry wood cost: 5 -> 2
- Infantry HP: 16 -> 24
- Camp HP: 50 -> 30
- Upgrade duration for all buildings: 3s
- Building heal rate per sec: 1.5% -> 1.0%
- Human players now always start further away from each other
- Base HP: 150 -> 100
- Def bonus against projectiles for units inside a forest: 75% -> 25%
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Another balance update
- Units now absorb damage dealt to a building if that building is at 0 HP
- Cavalry HP: 6 -> 10
- Archer DPS: 0.666 -> 0.6
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⚖️ Balance update
- Camp HP: 30 -> 50
- Infantry DPS: 2.6 -> 2.0
- Cavalry DPS: 3.125 -> 2.0
- Infantry & cavalry throwing rocks DPS: 0.33 -> 2.0
- Harbor (base) HP: 100 -> 150
- Clear rubble duration: 30s -> 10s
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Bug fixes
- Catapults and archers no longer shoot through mountains
- Fixed catapult "Command" hover preview
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Rubble auto-clear
- Rubble now clears automatically after 30s, no need to click on it anymore
- ELO score system
- ELO based matchmaking for 1v1 games - max elo difference is 100 points
- Dedicated "singleplayer" button
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Throwing rocks outside the building?
- Buildings now absorbs all the incoming damage - units not getting hurt inside
- Melee units inside a building throw rocks on enemy units in 1 tile radius - the rock does 1/2 damage of an arrow
- Player names visible in queue
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New hover action previews
- Added new icons/texts for all the different actions available when interacting with tiles and buildings
- Fixed a bug that caused starting food to be "-3" instead of "0"
- Fixed bug with progress bars and unit icons not hiding in fog of war
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Slightly less chaotic bots
- Fixed the rare "Disconnected" issue
- Bots are now slightly less chaotic
- Sending army to a building which have automation set to that direction now cancels the automation
- Countdown before the game starts increased from 2s to 10s (based on Falastin's report about joining the game late)
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Improvements to unit movement and army sending VFX feedback
- Units now regroup on the next tile instead of the current tile after finishing a battle or destroying a building
- Added VFX effect when sending an army
- Hall of fame (see Leaderboard page)
- Permanent banner with link to this game on Hexarena.io (classic hex)
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Catapults only target buildings
- Catapults no longer shoot at units nor other catapults
- Custom game cursor
- Building finished VFX
- Catapult HP: 14 -> 20 (note that encamped catapult has 30 HP)
- Fixed bug with ships of defeated players not being destroyed
- Fixed bug causing incorrect army send preview icons for catapults
- Added chat message that shows amount of points awarded for PvP matches
- Added some screenshots to "How to play" page
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New army path indicators and balance changes
- Dynamic army path indicators showing attack and building icons
- Castle HP: 400 -> 500
- Castle stone cost: 100 -> 80
- Castle gold cost: 50 -> 20
- Catapult damage: 40 -> 30
- Barracks stone cost: 10 -> 15
- Clearing rubble on contested tiles is no longer allowed
- Build menu now updates when neighbouring village is built or destroyed
- Fixed some minor glitches
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Polish polish polish
- Balanced sound effect volume
- Fixed bug that broke build menu on macOS when CMD key was pressed
- "Die" animation now plays correctly for last unit in the army
- Fixed bug with army banner animating to previous tile when army entered fog of war
- "Retreat!" text now pops up on retreating armies
- Fixed bug that caused HP bar to conflict with the resource bar
- Building camp on a tile with friendly attacking archers now correctly "absorbs" the archers
- Various small improvements and fixes
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Bug fixes and more particles
- Fix some bugs related to previous update
- Particles animation on build
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Bug fixes, VFX and less aggressive bots
- Catapult HP: 16 -> 14
- Improved army sending VFX
- Tile capture VFX
- Army training bars of other players are now hidden
- Bots start the game neutral until attacked, but later they turn into aggressive monsters
- Fixed network related bugs with army movement
- Fixed bug that caused rubble (and some buildings) to be visible in FoW
- Fixed bugs caused by switching to another browser tab or app
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Supply ships & forest damage reduction
- Supply ships bring you small amount of wood and stone automatically
- Units in a forest now take only 25% of ranged damage
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Bug fixes
- Fix glitches related to higher PING
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Fix network connection issues
- Fixed a bug that caused game to freeze when any player disconnected
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Bug fix
- Fixed bug that caused invisible building ruins after reload
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Smarter bots
- Bots make better decisions
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Mystery update vol. 2
- Latency compensation and smoothing
- Rubble clear duration: 8s -> 6s
- Unit HP bars are now only displayed for damaged units
- Fixed and improved mousewheel camera movement and zoom
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Mystery update vol. 1
- Some good changes (hopefully some FPS improvements)
- Some bad changes (please report them so I can fix it)
- Fixed bug that caused upgraded buildings (barracks, tower and castle) to not regen HP
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FPS improvements, fixes, horsemen buff
- Horsemen attack damage: 2 -> 3
- Fixed some minor army behaviour bugs
- FPS and memory efficiency improvements
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Bug fixes
- Supply lines no longer cancel after setting up one in opposite direction
- Melee units no longer try to focus garrisoned armies (should prevent some army freezes)
- When no battling army unit has valid aggro army regroups (should fix some army freezes)
- Fixed issue with army not turning back when reaching ignored enemy building
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Army freeze fix
- Fixed a bug where units got stuck trying to attack enemy retreating army which was stuck trying to join a neutral building
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Fixes & improvements
- Barracks training no longer resets on damage
- Damaging a building that's being upgraded no longer rolls back upgrade progress
- Ranged units now always prefer shooting at units outside of a building
- Fixed a bug where units kept attacking neutral or neutral-turned-friendly building
- Fixed a bug where archers sometimes didn't shoot when inside a building
- Bots now heavily prioritise capturing a crown of defeated player
- Fixed some army related visual glitches introduced by the last update
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FPS improvements & more
- FPS improvements
- Bots buying tiles less aggressively
- Running games now show up in the lobby
- In-game settings menu with options to disable certain graphics features and sounds
- Other minor fixes and improvements
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Barracks incremental gold cost
- Barracks now costs gold instead of wood and price increases for each barracks you have
- Castle now costs fixed amount of gold instead of wood
- Army training time: 30s -> 40s
- Barracks no longer lose training progress on changing unit type
- Removed an option to pause barracks training
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Bug fixes
- Fixed bug causing bots to get stuck
- Fixed email login link
- Fixed mouse-wheel camera movement on some devices
- Fixed leaderboard counting score for defeated bots
- Fixed bug that prevented the game from starting when some player didn't join
- You can now buy neutral tiles with rubble
- Auto-surrender when disconnected for 10 seconds
- Games now finish when other human surrenders so you don't have to kill all the bots to win (but you still need to be the largest player to win)
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15 minute time cap
- Game finishes after 15 minutes, player with most tiles wins
- Surrender button
- Fixed bug with archers not shooting back from buildings
- Some actions are faster now to compensate for 15m time cap
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Small improvements
- Ships move a bit faster
- Catapult camp does no longer project contested zone
- Fix bug with missing barracks hp bar
- Revert army gold cost mechanic
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Barracks UI controls
- Click on barracks to change it's production! Or stop it completely if that's what you wish
- Bot stupidity level decreased dramatically
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Rubble & Army gold cost
- Rubble shows up on building destroy, you need to manually clear it for gold
- Unit recruitment now consumes gold
- Crown shows up on a tile when you destroy enemy base
- Building descriptions
- Auto-reconnect on client crash
- Some known bugs were fixed
- UI and VFX improvements
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Huge update focused on improving user experience.
- Changelog visible in lobby, you'll see a red dot in the menu each time new update dropped
- Building images in build menu
- Brand new ships carrying your first 6 armies
- Harbor (base) was also redesigned from scratch
- Army sending direction preview indicators
- Bots are now less aggressive during first few minutes (until they get attacked!)
- Automated army sending can now be set up on empty building (huge life improver for many)
- Camera movement with middle mouse button
- Logout button in lobby
- FPS and PING values are now visible in the game, useful if you experience any kind of lagging
- First volume of sound effects, more will follow
- Some performance optimisations were made, so it's possible the game will run smoother now
- FIX: Google login not working
- FIX: Error after account creation
- FIX: Game crashed randomly (caused by audio client)
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Bug fixes and balancing.
- FIX: game over button not working
- FIX: catapults focusing non-existing targets
- FIX: build menu closes when player does not have enough resources
- Farm cost: 2/2 -> 3/3
- Camp cost: 1 -> 2
- Camp HP: 20 -> 30
- Tower cost: 15 -> 20
- Tower HP: 130 -> 150
- Castle cost: 20/50 -> 10/100
- Castle HP: 250 -> 400
- Show cursor alerts for invalid actions
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Catapults, Wood & Stone & Food, FFA 6.
- FFA game mode for 6 players.
- New matchmaking queue which adds bots over time.
- You can now buy adjacent tiles for 1 gold by clicking on them.
- Bots are way smarter and more dangerous now.
- New player colors to create stronger contrast.
- Added Catapults! Expensive and strong siege weapons with very low health.
- Added new resources: wood, stone and food.
- Fog of war
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First somewhat stable release.
- New HUD.
- Larger unit HP bars.
- FIX: broken spectate for some games.
- FIX: archers sometimes didn't shoot when in a building.
- FIX: units going through mountains in some cases.
- FIX: units in a surrounded building don't die.